What this helps you decide
Use the budget estimate to compare scope options, identify the largest cost drivers, and set a funding target that includes production and launch expenses instead of development alone.
How to use this tool
Use the average monthly cost per person, the team count and the number of active development months. If roles work for different lengths of time, calculate each group separately.
How the calculation works
Estimated labor budget = team members × monthly cost per person × development months
Example
Four people averaging $5,000 per month for six months creates a $120,000 labor estimate.
Read the result without overestimating it
The result covers labor in this simple model. Add an itemized allowance for devices, art licenses, testing, store delivery, marketing and post-launch support before treating it as a project budget.
Why this result matters
A simple labor model gives an early production baseline. A complete budget should also include software, hardware, contractors, localization, testing, legal work, marketing, and contingency.
Tips for a more useful estimate
- Use fully loaded monthly costs where possible.
- Add a contingency for schedule changes.
- Separate development and post-launch support.
Frequently asked questions
Does this include marketing?
No. Add marketing and other non-labor costs separately.
Should contractor costs be averaged?
Only for a rough estimate; itemized quotes are more accurate.
For a worked walkthrough, read Indie Game Budget Calculator and Planning Guide.
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Explore Parlay: Chaos UnleashedPrepared by Dorn Bros Entertainment · Updated October 18, 2026 · Report a calculation issue
This free tool provides an estimate for general informational purposes. It is not financial, tax, legal, or professional advice.