What this helps you decide
Multiply ad impressions by revenue per thousand impressions to estimate gross ad revenue for one period. This calculator does not model active users, fill rate, or expenses; account for those separately before treating revenue as profit.
How to use this tool
Take delivered impressions and eCPM from the same ad report, format and month. Ad requests are opportunities; they are not all delivered impressions. A count of requests would overstate revenue if some requests receive no ad.
How the calculation works
Estimated revenue = (ad impressions ÷ 1,000) × eCPM
Example
If a game records 250,000 monthly impressions at a $4.00 eCPM, the estimate is $1,000 before taxes, platform costs, or adjustments.
Read the result without overestimating it
Calculate each format separately and add the dollar results. Do not average rewarded and banner eCPMs without weighting them by their impression totals.
Why this result matters
Impressions alone do not determine earnings. eCPM reflects how much revenue each thousand impressions produces, so geography, format, demand, and player behavior can materially change the result.
Tips for a more useful estimate
- Separate rewarded, interstitial, banner, and app-open impressions.
- Use the eCPM from your own reporting period.
- Compare countries or campaigns separately before combining them.
Frequently asked questions
Is this guaranteed revenue?
No. It is a planning estimate based on the values entered.
Does eCPM stay constant?
No. It can change with season, country, ad format, demand, and fill rate.
For a worked walkthrough, read Mobile Game Ad Revenue Calculator Guide.
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This free tool provides an estimate for general informational purposes. It is not financial, tax, legal, or professional advice.